The new material creation UX builds on top of what was already the industry's best architecture for the creation and management of materials during look development and shot production. Katana 3.2 represents our belief that being the best requires constant innovation. Jordan Thistlewood, Group Product Manager, Foundry, comments: “Katana has been used on the world's most challenging CG productions for the last 7 years. This introduces the ability to use the Hydra render delegate system. USD Hydra Upgraded to USD 19.05: As part of Foundry’s ongoing commitment to USD, we’ve upgraded our Hydra-powered viewport to USD 19.05.The 3Delight rendering plug-in is now multithreaded by default, with scene export times improved between 30% to 400%, and instance and VDB Volume rendering memory footprints improved by as much as 8x. SSS has been improved to use the popular Random Walk method. 3Delight NSI 1.5 series updates: Artists can now render from multiple cameras at the same time, making it much easier to judge the best choices for the look of an environment.The new Shading Group node allows for the clean organization of a complex network, effectively becoming self-contained widgets. Nodes now show all the viable connections when required, enabling a fully exposed, left-to-right workflow. Improved Material Node Graph System: A new UI on top of Katana’s powerful shading architecture. Katana has been upgraded to USD 19.05, introducing the ability to use the Hydra render delegate system. 3Delight NSI now allows artists to render from multiple cameras at the same time and has increased speed and reduced memory needs. The new Katana release showcases an artist-focused material node graph UI with faster workflows.
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